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Technical & Systems Game Designer (New Game Incubation Team)

位置: Los Angeles, CA, USA

応募

Requisition Number: 170716

Position Title: Principal Game Designer I

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle.

We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry. 

Description: 

We are looking for a Technical & Systems Game Designer to join a lean incubation team developing a brand new IP.

Why Join Us:

  • Pioneer new ways for players to "adventure until the heat death of the universe."
  • You're excited to work on a game that favors open-ended systems over tightly scripted moments, where players create their own stories through gameplay.
  • You value a gameplay-focused dev culture.
  • This is a founding member opportunity with major creative involvement from start to ship.
  • We actively work to create close trust and connection between teammates.
  • The phrase, "High autonomy, high responsibility, with low oversight", appeals to you.
  • You'll work on a lean team, where your contributions have a major impact to the project.
  • No crunch or overtime. We don't glorify this behavior!

Responsibilities:

  • As part of the Game Design team, invent, then implement gameplay systems and features consistent with project goals and tenets.
  • Validate your gameplay hypotheses through rapid prototyping and team feedback.
  • Ensure your work does not incur unplanned technical debt.
  • Communicate system designs to teammates in an audience-appropriate way.
  • Make your gameplay inventions genuinely flavorful to players, enriching the fiction of the world without compromising playable function and the long-term health of the game.
  • Lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.

Qualifications:

  • Fluency in one or more text-based scripting or programming languages such as C++, C#, or JavaScript, among others.
  • Very experienced with hands-on, iterative, rapid prototyping and direct implementation of gameplay features.
  • Experience building interrelated core gameplay systems. You are skilled at making unknown design spaces known, and can personally implement your systems such that they are easily extended by others in the future.
  • You've worked in domains where you've had to do some of the following:
    • Blend elements of strategic and real-time gameplay.
    • Design very permissive and re-playable experiences that promote inventive player expression and cleverness.
    • Invent and implement durable play patterns.
  • 1 shipped commercial game OR a portfolio of personal projects which demonstrate your technical skills and the aforementioned design capabilities. (Please note: In the latter case, we require that your portfolio include at least one self-started solo project.)

If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. We are always looking for people bursting with creative energy to join us, so don't hesitate to apply. Please submit a resume and a link to your portfolio. We will get back to you once we have a chance to review!

(Please note: We are open to considering long-term remote WFH options for candidates within 3 hours of our PST timezone.)

 

City:

State:

Remote?: 1

Community / Marketing Title: Technical & Systems Game Designer (New Game Incubation Team)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Date Opened: 2022-01-13 06:41:13.267

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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