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Gameplay Systems Designer

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 170402

Position Title: Game Designer II

External Description:

Gameplay Systems Designer

 

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Gameplay Systems Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

 

Responsibilities

  • Create, implement and maintain designs for select gameplay systems within a large project
  • Proactively communicate with your lead and teammates to set priorities and goals for your work
  • Collaborate with other disciplines to implement your work, ensuring it makes for the best possible gameplay experience
  • Keeping the player in mind, use feedback and telemetry to iterate on your designs and hone the player experience
  • Support your teammates through knowledge-sharing and documentation
  • Participate constructively and respectfully in the critique of your work, and the work of others
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

 

Qualifications

  • At least 3 years of experience designing gameplay systems within multiplayer or co-op titles, FPS experience is a plus
  • Comfortable and proficient with technical implementation; using game editors, scripting languages and engines like Frostbite or Unreal.
  • Experienced at creating documentation and teaching others
  • Enjoy creative problem-solving as part of a team
  • Value documentation and healthy communication
  • Broad taste in games

 

Valuable Additional Skills

  • Experience designing or implementing weapons and vehicles
  • Engineering background
  • Background in statistics or analytics

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality. 

 

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio.



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Community / Marketing Title: Gameplay Systems Designer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 34

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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