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Software Engineer - Audio

Posizione: United Kingdom

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La posizione non è più aperta.

Requisition Number: 170246

Position Title: Software Engineer I

External Description:

Calling all Audio Software Engineers! We may have your next perfect career opportunity!

This is a fully remote role working with the award-winning Slightly Mad Studios audio team within Codemasters. There is also the option of working from one of our UK studios. SMS are a unique racing-focused studio having released titles under the Project Cars series to great acclaim.

Reporting to the Audio Director and the Principal Audio Engineer, you will help provide a stunning and authentic, simulation-based motorsports audio experience. We are producing high-quality next gen games with an acute focus on realism and immersion coupled with a 360-degree audio presentation for VR, Dolby Atmos and other spatial platforms. This is a creative role that offers the freedom to explore your ideas and you will be encouraged to bring new techniques and suggestions to the table.

Your technical skills will be developed whilst working as part of an experienced team working on a custom game engine. This can be challenging, working with custom tech, although we do use Wwise middleware. You will create detailed audio simulation models of sounds associated with racing games. For example, using granular synthesis for vehicle audio reproduction. You will introduce and contribute to other more procedural systems, dynamic acoustic systems, dialogue pipelines and spatial audio/ambisonics pipelines.

Whilst not essential, if you are a "petrol-head", love racing games or perhaps you are in to exotic high-powered thoroughbred race cars and classic circuits, then this is your dream job!

Responsibilities will include:

  • Build and contribute to the tech driving a class leading audio presentation in our next and future racing titles
  • Produce tools that the wider team in Codemasters/EA can use and help shape the future of many other racing titles
  • Develop your audio programming skills in a team keen to push new ideas and create authentic experiences
  • Work with and develop creative systems within our custom game engine to improve the audio presentation forward

You will need to have or be able to demonstrate:

  • Excellent C++ programming skills
  • Have worked in a game dev team and shipped at least one title
  • Have a Computer Science, Physics or other Science degree or equivalent experience
  • Be a team player, contributing new ideas
  • An interest in Motorsports is desirable but you will have a passion for Game Audio, Audio technology, Acoustics and Game Development

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Community / Marketing Title: Software Engineer - Audio

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

EEOText: EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

Days Open: 193

Can this position be remote?: 1

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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