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Sound Designer

Locație: Stockholm, Sweden

Notificare

Poziția nu mai este deschisă.

Requisition Number: 170242

Position Title: Sr Audio Artist I

External Description:

Sound Designer

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror's Edge games.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

The DICE.Sound team is looking for a Sound Designer to join them and work as part of their in-house Audio team. A Sound Designer at DICE can work with any aspect of game audio. Sound Designers tend to specialize towards being more creative or more technical, but the aim is to keep everyone as a generalist, but with one or two areas of extreme specialization. The Sound Designer role can be very broad and can be very complex, touching many audio aspects on a single title, or just focusing on one specific area for the duration of a project. Initially you will focus on the creation and implementation of vehicle, weapon and other complex mechanical assets for high-profile, action-packed titles for the Playstation, Xbox and PC platforms.

You will report to the relevant project's Audio Director. You will work with, be a part of and support the associated game pod working with vehicles and mechanical hardware. You will handle all facets of this role, including the sourcing and recording of source material, designing assets, implementation, iteration, refinement, debugging and in-game mixing.

Responsibilities:

  • Follow the Audio Direction and understand how each piece fits into and supports a readable, consistent, quality soundscape, by creating assets and implementations that live up to the creative and technical aspirations.
  • Work on Vehicle audio design and integration, this is the first area you will work in but there will be opportunities to work in other areas in the future
  • Ensure you understand the tasks and context, to balance effort and quality against the intended purpose of the asset. Produce audio for the game to quality, within the planned budget and to an agreed schedule.
  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution.
  • Be structured; estimate your work, update plans, submit good data into the branch.
  • As a part of the Audio team provide and respond to Audio feedback and be an active mixer for your assets and provide feedback on the title's overall mix.

Qualifications:

  • Experience of sourcing, creating and implementing quality sound assets in a AAA title, from both a creative and technical standpoint especially vehicles.
  • A solid appreciation and understanding of how sound works in real-life, with a sense for realism and believability, but able to favor readability to support gameplay.
  • Developed artistic qualities; excellent at interpreting reference and following direction.
  • Desire to develop your implementation, design, editing and engineering skills.
  • Proficient with common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.
  • Experience with technical workflows and integrating audio into the game environment using the tools at hand. Creating with efficiency, and being mindful of performance constraints.
  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unity and Unreal
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus.
  • Excellent communication skills.

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignm

City:

State:

Community / Marketing Title: Sound Designer

Company Profile:

Electronic Arts Inc. este o companie de divertisment interactiv, lider la nivel mondial. EA oferă jocuri, conținut și servicii online pentru console conectate la Internet, calculatoare personale, telefoane mobile și tablete.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 375

Can this position be remote?: 0

EEO Employer Verbiage:

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