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Rendering Software Engineer - EA Sports

Multiple Locations: Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Amsterdam, Netherlands • Bucharest, Romania • Pasadena, CA, USA • Redwood City, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Kitchener, ON, Canada

Notice

This position is no longer open.

Requisition Number: 170182

Position Title: Sr Software Engineer I

External Description:

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. you are passionate about building immersive digital entertainment, this is the role of a lifetime.

Come work on realistic, environment-based rendering challenges used across all our Sports titles. You will push the latest rendering technologies to help guide beautiful characters and environments. Help use creative thinking on the best technologies like

We have positions across:

  • Madden
  • FIFA
  • College Football
  • UFC
  • Advanced Technology Group

You will participate in both internal and external graphics conferences to both gain and share knowledge.

Reporting into the team's Development or Technical Director, you will be a part of ensuring the studio and adopt new technology and always improve the way we work. As a Rendering Software Engineer, your implementations will change how Sports creates games. From within Sports and EA, being in a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities.

Required Skills

  • 1+ years of experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback
  • A desire to improve visual quality together with art and design

Desired Skills

  • 1+ years of experience developing rendering techniques and implementing white papers,
  • Stay up-to-date with latest and the greatest techniques in computer graphics
  • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • Excellent debugging and multi-threading skills
  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • 1+ years of experience with art and content pipelines and workflows
  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.

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Community / Marketing Title: Rendering Software Engineer - EA Sports

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 319

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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