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Environment Director - Mass Effect

Multiple Locations: Edmonton, Alberta, Canada • Vancouver, British Columbia, Canada • Montreal, Quebec, Canada • Austin, Texas, United States

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Requisition Number: 170153

Position Title: Environment Director

External Description:

Environment Director

BioWare is about creating worlds of adventure, conflict, and companionship that inspire players to become the hero of their story. We are looking for collaborative problem solvers who share our passion for games as a creative medium and want to create groundbreaking experiences for our players. Join us for this once-in-a-career opportunity to help build the next Mass Effect, creating cutting edge visuals, telling emotionally engaging stories, and delivering exciting gameplay.

We are looking for an outstanding Environment Art Director to join the Mass Effect team. You will be an important partner in the project's success and committed to the studio's mission. You will work with other Directors to set goals, guide vision, develop project milestones, and advocate for player experience. Qualified applicants will have Artistic expertise, capability, level design knowledge, and imagination to explore iterations and produce final levels.

What the Environment Director will do at BioWare:

Responsibilities:

  • Lead and inspire the level art team, providing feedback, guidance, and mentorship.
  • Work with our Art Director, Creative Director, and other important partners to establish the environmental vision for the game.
  • Work with Artists and Designers to guarantee a unified look and quality bar across game environments.
  • Champion quality for the player's level experience, identifying essential elements that need to be addressed if they aren't meeting our quality goals.
  • Lead level art reviews, providing applicable, qualitative feedback to the team based on art and gameplay direction.
  • Visualize level development from initial ideation and concept to completion.
  • Work with engineers and technical artists to develop pipelines, documentation, and clear performance metrics.
  • Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices.
  • Estimate schedules, workloads, and set priorities for our level art team.
  • Partner with production to set goals, tasks, and deliverables that ensure milestones.
  • Understand the game's storyline and gameplay so the environment team can enhance those elements.
  • Work with external teams to ensure consistency and provide feedback.
  • Create a motivating, positive work environment that fosters career and craft growth.
  • You will report to the Creative Director.

Qualifications:

  • 8+ years of relevant industry experience.
  • 2D and 3D artistic skills, and the ability to apply them to game systems.
  • Compositional and visual storytelling skills.
  • Expertise in Maya, ZBrush, and Photoshop, or equivalent software.
  • Substance Painter and Substance Designer knowledge.
  • In-depth knowledge of material/shader development.
  • Experience leading a medium to large team to success.
  • Experience working with external art vendors.
  • Technical knowledge to ensure assets and layouts are meeting optimization and gameplay metrics.
  • Professional knowledge of AAA game engines and render pipelines.
  • Experience with Unreal 5 or Unreal 4 experience is a plus!

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Community / Marketing Title: Environment Director - Mass Effect

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-11-22 23:16:11.03

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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