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Online Software Engineer - College Football

Múltiples localizaciones: Orlando, FL, USA • Austin, TX, USA • Georgia, USA

Aviso

Esta posición no está abierta.

Requisition Number: 170038

Position Title: Software Engineer II

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game.  You will report to the Development Director and work with your Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code.

Responsibilities:

  • Leverage EA’s Digital Platform technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences. 
  • Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title. 

Qualifications:

  • Experience in software development with a strong C++ focus. 
  • Experience with networked applications or features (client/server and/or peer-to-peer).
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Familiarity with database technologies (e.g. MySQL, SQL, Redis). 
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Pluses

  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with real-time networking--particularly peer-to-peer deterministic games. 
  • Experience with network optimization and improving service reliability. .
  • Experience with log analysis and tools such as Splunk. 
  • Experience with Linux.
  • Experience with Visual Studio and deep knowledge of the debugging tools.

About EA 

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Community / Marketing Title: Online Software Engineer - College Football

Company Profile:

Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.

EEOText: EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano, o de cualquier otra característica protegida por ley. También consideramos candidatos cualificados con antecedentes penales, de acuerdo a la ley aplicable. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

Days Open: 17

Can this position be remote?: 1

EEO Employer Verbiage:

EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

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