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Rendering Software Engineer - Advanced Technology Group

複数の場所: Seattle, WA, USA • Amsterdam, Netherlands • Pasadena, CA, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Toronto, ON, Canada • Poland

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このポジションはもう募集していません。

Requisition Number: 169865

Position Title: Software Engineer III

External Description:

The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing cutting edge game features and engine enhancements in close collaboration with game and engine dev teams. You will be part of a cross-functional team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA. An essential priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. You will work on our strategic, multi-year project in unifying our Create-a-Head tools and experiences while innovating on the created character heads for all EA SPORTS titles.

Reporting to the Development Director, you are an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.

 

Your Responsibilities

  • You will develop core rendering features, engine components and tools.
  • You will create reusable & flexible rendering technologies.
  • You will write technical design specifications.
  • Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up-to-date with the latest hardware & software changes enhancing the rendering domain.

 

Your Qualifications

  • 5+ years of experience with C++ development. 3+ years of experience with Direct 3D, OpenGL or equivalent.
  • Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
  • You have experience developing graphics techniques and detailed knowledge of graphics hardware.
  • Math skills including trigonometry, calculus and linear algebra.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Experience in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.

 

About EA

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Community / Marketing Title: Rendering Software Engineer - Advanced Technology Group

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 275

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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