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Vegetation Artist

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This position is no longer open.

Requisition Number: 169802

Position Title: Artist 2

External Description:

WE ARE DICE

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

RESPONSIBILITIES

As a Vegetation Artist you will help us push the quality of the art in our worlds to the next level, with a focus on in-game vegetation. Aside from daily tasks you will also share your experience with the team and be a role model for junior developers around you. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. On a higher level you will also work with your Manager and other Directors to help push the discipline forward and create a stronger, happier and more versatile team. In other words, we are looking for someone who can look beyond their art, who wants to help improve their domain, their team and their project(s) overall, and be a positive influence on their peers.

You will also:

  • Create benchmark assets to visual and technical targets within the vegetation art domain.
  • Create new workflows and documented processes for vegetation art.
  • Work with leads and project managers to prioritize backlog and set budgets, scope and deadlines.
  • Identify and break down complex problems, determining the approach based on dependencies and project needs.
  • Delegate work, provide feedback and guide lesser experienced artists and external partners.
  • Verify visual and technical quality of work and make suggestions for improvements where necessary.
  • Assemble and organize reference material for self and others.

QUALIFICATIONS

You are an experienced artist, probably with a couple of shipped games under your belt, and you know that seniority doesn't come from just producing things quickly, but more importantly being a role model for others and embodying collaboration, communication and teaching.

You also have:

  • 5+ years of experience in the video games industry or other relevant industries.
  • Technical and visual skills in the creation of high-end vegetation art.
  • Experience establishing techniques, processes and workflows for vegetation assets.
  • Experience using Houdini, Substance Designer or other procedurally-based DCCs.
  • Experience working with capturing raw data using photogrammetry.
  • Experience working with external development teams.

City:

State:

Remote?: 1

Community / Marketing Title: Vegetation Artist

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-11-04 12:18:40.057

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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