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Rendering Software Engineer - SKATE

Multiple Locations: Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 169715

Position Title: Software Engineer III

External Description:

Rendering Software Engineer - SKATE

(Open to hiring anywhere EA has an entity in North America)

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do. 

Nowhere is this more evident than with our Skate franchise where we’re bringing a contemporary Skate experience to our new and future fans. 

Now that we can tell you what we’re up to, Deran and Cuz would like to invite you to apply to our positions if this is the game and team that are right for you:

We started something special back in 2007, it’s time to see where we can take it. We’re looking for people that want to join the family and harness the boundless potential of skating, gaming, and community to create something that respects Skate’s legacy while pushing us into a fun filled future. Simply put, if you’re interested in building an amazing place to skate…and have fun…let us know 

We are looking for an intermediate Rendering Software Engineer to join our Skate team. This is an opportunity to join us in the early stages of development working on GPU architecture, deferred lighting, global illumination, shadows, and anti-aliasing. You will report to the rendering lead and work with content creators to implement features, tools, and debugging workflows.

Responsibilities:

  • You will work with Artists and the Lead Rendering programmer to collaborate on bringing the vision of the Art Director to life.
  • You will be involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists, Technical Artists and other Engineers to solve complex computer graphics problems. 
  • You will write technical design specifications.
  • You will design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages
  • You will develop core rendering tools, feature and engine components to required coding standards.
  • You will profile and optimize rendering features on GPU and CPU to hit frame rate targets.
  • You will work together with the internal engine team to develop leading edge reusable rendering technologies. 
  • You will work with internally and externally developed code in a collaborative fashion.

Qualifications:

  • 4+ years development experience working on AAA game products with shipped titles
  • Experience with C++ and shader programming languages such as HLSL
  • Experience designing and implementing graphics techniques
  • In-depth understanding of graphics hardware for game consoles. 
  • Strong math skills including trigonometry, calculus and linear algebra.
  • Experience with Direct 3D, OpenGL or equivalent.
  • Understanding of memory management, multithreaded architectures, and runtime performance optimization.
  • Excellent debugging skills and experience using tools to help debug.

City:

State:

Community / Marketing Title: Rendering Software Engineer - SKATE

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 93

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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