filler

Technical Animator

Multiple Locations: Edmonton, Alberta, Canada • Austin, Texas, United States

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169510

Position Title: Technical Artist 1

External Description:

Technical Animator 

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams inspire creativity using tech and tools such as the Frostbite engine and work with thousands of developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

Responsibilities:

  • Independently drive multiple key features for technical animation, including runtime systems, physics/ragdoll, and facial animation R&D and implementation
  • Lead communication efforts related to assigned features, including reaching out to external partners as needed, and clearly describing the needs of the project
  • Develop and maintain animation tools and pipelines
  • Prototype and implement procedural animation systems such as facial animation, destruction, cloth, and hair
  • Collaborate with the design, character art, animation, and outsourcing teams
  • Debugging and support of animation systems and tools

Qualifications:

  • 3+ years of technical animation experience
  • Experience in rigging and skinning assets
  • Experience with python or C++
  • A demonstrable understanding of animation principles and anatomy
  • Experience with motion capture and retargeting
  • Proficient with standard industry tools such as Autodesk Maya
  • Excellent problem solving skills. The candidate must be able to quickly identify issues and resolve them. 
  • Collaborative team player with strong cross-group communication skills
  • Excellent decision making capabilities
  • Demonstrates dependability and commitment to projects/tasks

Portfolio:

  • All submissions must include a portfolio showing personal and/or professional artwork

City:

State:

Remote?: 1

Community / Marketing Title: Technical Animator

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-10-25 15:59:04.57

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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