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Software Engineer

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169417

Position Title: Software Engineer II

External Description:

Integration Software Engineer – Criterion

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do. Creating transformational experiences requires constant innovation and passionate people. We are developing extraordinary new game experiences by bringing together great people that combine creativity, technology, and expertise to deliver new ways to play. EA is driving the next revolution in games. Join us!

We're Criterion, and we love making games!

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II, and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK.

What an Integration Engineer does at Criterion:

At Criterion, we love making games. We also love getting better at making games. We use EA's Frostbite Engine as the basis for creating our titles. Frostbite is regularly updated with new features and technologies created by teams all over EA. Your role will be to ensure these latest advances are available for the Criterion team to use when creating experiences for our players.

You will partner with domain experts within Criterion and all over EA to merge code lines and resolve conflicts, whilst ensuring the delivery of new engine features to the team, all the time driving to make the integration process smoother and faster.

You will report to the Director of Engineering.

The next great Criterion Integration Engineer also needs:

You will need an understanding of version control concepts and best practices, coupled with experience developing and debugging large-scale codebases in C++ and C#. Familiarity with how modern game engines work would be an advantage, as would experience with Perforce and Python.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 47

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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