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Software Engineer

Location: Guildford, UK

Notice

This position is no longer open.

Requisition Number: 169317

Position Title: Software Engineer II

External Description:

We’re DICE, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

The Challenge Ahead:

DICE demands a world class team of developers and is currently looking for a Software Engineer to join our gameplay team. We’re looking for someone who can contribute to the design process and help turn the output into reality.

What a Gameplay Software Engineer does at DICE:

The successful engineer will primarily work alongside DICE design and engineering teams in a structured, iterative process - taking a hands-on role in creating, developing and implementing technologies all about visceral, player-first fun. You will be responsible for developing systems and models that deliver an awesome gaming experience with technology used by other leading EA titles such as Battlefield and Need For Speed.

You Will

  • Work as part of our engineering team, you’ll develop and specialise your programming skills, learning to turn ideas into implementations that ship in game
  • Empower designers to be able to iterate their ideas in software
  • Collaborate daily with other engineers and departments to deliver amazing features
  • Implement, test and maintain reliable and efficient code.

You Need

  • To be comfortable in C++ programming with a desire to enhance your skills.
  • Experience with object-oriented design principles.
  • A passion for bringing new ideas to the studio and engagement to become a better software engineer today to bring high-quality entertainment for our future titles.
  • To care about collaboration and working as part of a team.
  • To want to participate in the early creative process rather than be handed a document to implement, helping to establish the problems as well as coming up with solutions.
  • To be comfortable with uncertainty, relishing in working within the “unknown problem, unknown solution” and “known problem, unknown solution” spaces.
  • To be able to move fast and expect change - not attempting to craft the perfect solution on the first attempt but rather try something out in software now then iterate.
  • To proactively seek regular review so course correcting is quick and collaborative.

Bonus points for:

  • Enjoying prototyping as well as production
  • Having a broad skillset - do you have experience in UI, physics, Animation, Networking etc.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 21

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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