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Character Artist (Blendshape)

Location: Nevada, USA

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This position is no longer open.

Requisition Number: 169267

Position Title: Character Artist

External Description:

EA Create is a collective of content production teams partnering with EA Studios game teams to create outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

As a BlendShape Artist, you the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes to be used in game. EA BlendShape Artists are experienced in human/non-human character modeling of both realistic and stylized characters in Maya, ZBrush and Photoshop. Character models are complex and detailed in video games with some characters coming close to 500,000 polygons. The Shape Artist will show an interest in opportunities to improve character creation across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.

Qualifications:

  • 3+ years' of educational and/or professional experience in modeling and character art
  • Bachelor's degree or higher or equivalent experience
  • Portfolio in realistic character art. Please provide a link to your portfolio on your resume.
  • Experience working with Maya, Photoshop, and ZBrush
  • Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.
  • Knowledge of latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, proportion, silhouette and topology and how it relates to rendering and deformation.
  • Experience with motion and how facial features deform under multiple facial expressions and emotion.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
  • Express the art direction focus and art reviews through written and verbal communication to all teams.
  • Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows that will be used by all teams..
  • Understanding of FACS is helpful

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Community / Marketing Title: Character Artist (Blendshape)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 125

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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