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Character Artist (Blendshape)

위치: Nevada, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169267

Position Title: Character Artist

External Description:

EA Create is a collective of content production teams partnering with EA Studios game teams to create outstanding visuals, audio and technology. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

As a BlendShape Artist, you the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes to be used in game. EA BlendShape Artists are experienced in human/non-human character modeling of both realistic and stylized characters in Maya, ZBrush and Photoshop. Character models are complex and detailed in video games with some characters coming close to 500,000 polygons. The Shape Artist will show an interest in opportunities to improve character creation across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.

Qualifications:

  • 3+ years' of educational and/or professional experience in modeling and character art
  • Bachelor's degree or higher or equivalent experience
  • Portfolio in realistic character art. Please provide a link to your portfolio on your resume.
  • Experience working with Maya, Photoshop, and ZBrush
  • Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.
  • Knowledge of latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, proportion, silhouette and topology and how it relates to rendering and deformation.
  • Experience with motion and how facial features deform under multiple facial expressions and emotion.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
  • Express the art direction focus and art reviews through written and verbal communication to all teams.
  • Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows that will be used by all teams..
  • Understanding of FACS is helpful

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Community / Marketing Title: Character Artist (Blendshape)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 125

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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