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Systems Engineer - Skate

複数の場所: Arizona, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA

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Requisition Number: 168698

Position Title: Software Engineer I

External Description:

Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to bring an experience that will embrace and build upon everything that makes this franchise so special.

Vancouver is our preferred location, but open to qualified individuals anywhere in the Americas where EA operates as an employer.

Do you get excited about data-oriented design? Does instrumenting and optimization memory allocators sound like a fun time? Are you eager to multi-thread your code? If so, then you should come join us as a Systems Engineer at Full Circle working on the future of Skate.

Responsibilities:

  • Design, architects and documents technical solutions covering main aspects of game-development – frame-rate, load-times, run-time memory usage, disk space usage, engine integrations.
  • Work with other domain owners to integrate and develop essential technologies and improve memory usage, performance and stability.
  • Analyze the impact to the above-mentioned metrics throughout the development cycle.
  • Provide feedback, guidance and solutions for improvement & optimizations.
  • You are involved in architectural design and implementation of technology and foundation layers – memory, performance, CPU/GPU, stability, I/O, profiling and optimization, on multiple platforms (PlayStation, XBOX, PC, Switch), working with designers, artists and other engineers to build experiences for a worldwide audience.
  • You will report to the systems team lead and work with your peers to develop Skate’s foundation layer.

Qualifications:

  • 2+ years of experience in C++ software development.
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multi-threading, and run-time optimization.
  • Knowledge of C#, scripting languages such as Python or Lua,, or assembly is a plus.
  • Knowledge of job-based architectures might come in handy.
  • Knowledge of Xbox or Playstation development is a plus.
  • Experience with profiling tools is a plus.
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.

City:

State:

Community / Marketing Title: Systems Engineer - Skate

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 57

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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