filler

Technical Animator

Multiple Locations: Los Angeles, California, United States • Austin, Texas, United States • Seattle, Washington, United States • Redwood City, California, United States • Vancouver, British Columbia, Canada

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Requisition Number: 168607

Position Title: Animator 2

External Description:

Technical Animator - Rigging

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Technical Animator like you to tie together gameplay and storytelling through the use of character movement and join us to push quality to the next level for an unannounced AAA title. This role will report to our Studio Animation Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

 

Responsibilities:

As a Technical Animator you will be responsible for the skinning / rigging process, setting up dynamic bones, delivering in-engine characters, defining and communicating best practices and tools for animation technology.

 

Work task examples:

  • Handling skinning/rigging process independently and setting up characters in-game.
  • Acting as a technical bridge between character artists and animators, and assisting both of them.
  • Tools development, training and documentation for the animation team. 

 

Skills We Look For:

  • Expert knowledge of rigging (body and facial), in-game animation systems and methodologies.
  • High level of expertise with Maya (expertise with MotionBuilder or other 3D applications is welcomed).
  • Understanding of anatomy, modeling, texturing, lighting, animation, dynamics and particle systems. Ability to work directly with modellers and assist them. Modelling skills are a bonus.
  • Scripting skills and tool development with leading 3D applications (e.g. Maya, MotionBuilder, or Softimage) MEL, Python & C++/C# is a bonus.
  • Experience with motion capture, facial capture processes and data manipulation is a bonus.

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

 

Next Steps

Apply online with a combined resume and portfolio or show reel.

City:

State:

Remote?: 1

Community / Marketing Title: Technical Animator

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Date Opened: 2021-09-24 04:05:07.813

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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