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Technical Artist - College Football

Múltiples localizaciones: Orlando, FL, USA • Georgia, USA

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Esta posición no está abierta.

Requisition Number: 168456

Position Title: Technical Artist 2

External Description:

A SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, EA SPORTS College Football, and EA SPORTS UFC.

The Technical Artist (TA) acts as a bridge between the animators and programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the technical limits of the chosen platform. The Technical Artist works as part of the art team and coordinates with the lead artists, the art director, programmers.

The Technical Artist will work with EA’s Frostbite engine to help build and maintain systems such as our Gameplay or Cinematic and Narrative pipelines.  They will collaborate with people from different disciplines from across the company to achieve this.  They must be a self-starter, someone that can dive into proprietary tools and be productive quickly.  They should be someone who wants to figure out not just how things work but why they work that way and then make them better.  

The main responsibilities for Technical Artists include setting up and maintaining the animation production workflow at all stages of creation (motion capture, editing, engine implementation, etc.). Technical Artists investigate new techniques and implement them within the team. 

The Technical Artist typically works one step removed from the direct creation of game art assets, setting up the systems of production and solving problems as they arise. It’s crucial for the Technical Artist to keep up-to-date on changes in technology, both regarding console hardware, art packages, game engines, and new techniques. The Technical Artist will create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling and animation packages.

Responsibilities

  • Maintain technologies and art workflows.
  • Identify art workflow problems, and work with Technical Producers, Expert’s, CG Sups and TA’s to solve them.
  • Establish and enforce naming conventions within assets, tools, and workflows
  • Integrate new technologies into art workflows.
  • Work with other artists/TA's on a daily basis to identify challenges and provide solutions.
  • Oversee asset and meeting budget (memory and performance).
  • Oversee asset build stability.

What skills does EA look for?

Technical Artists II, are expected to have three years of experience, involving both art and programming experience. A Technical Artist can come from either background, though most tend to have been artists who have specialized in an area of art production.

You have a detailed knowledge of multiple industry-standard art packages and game engines such as Unity or Unreal. The use of scripting languages is required, as is an understanding of the limitations of console hardware. Some Technical Artists come to games after holding a similar position in the film or special effects industries, where the experience of high-end rendering techniques or complex animation are useful skills.

Most Technical Artists will have a degree in a relevant visual art or technical subject; however, the most important prerequisite is; experience working with art tools and game hardware on multiple projects.

Skills and Experience

  • 3 years of games/animation/FX production experience.
  • Experience learning and using proprietary tools
  • Experience with game engines.
  • Experience with at least one 3D package, plus if you have MotionBuilder experience.
  • Intermediate scripting experience with Python.
  • Proficiency with C# or C++.
  • Experience troubleshooting CG issues.
  • think creatively to resolve technical challenges and limitations.
  • Experience providing a bridge between artists and software engineers.

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Community / Marketing Title: Technical Artist - College Football

Company Profile:

Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.

EEOText: EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano, o de cualquier otra característica protegida por ley. También consideramos candidatos cualificados con antecedentes penales, de acuerdo a la ley aplicable. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

Days Open: 82

Can this position be remote?: 1

EEO Employer Verbiage:

EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

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