Technical Artist - College Football
Multiple Locations: Orlando, Florida, United States • Georgia, United States
Requisition Number: 168456
Position Title: Technical Artist 2
A SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, EA SPORTS College Football, and EA SPORTS UFC.
The Technical Artist (TA) acts as a bridge between the animators and programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the technical limits of the chosen platform. The Technical Artist works as part of the art team and coordinates with the lead artists, the art director, programmers.
The Technical Artist will work with EA’s Frostbite engine to help build and maintain systems such as our Gameplay or Cinematic and Narrative pipelines. They will collaborate with people from different disciplines from across the company to achieve this. They must be a self-starter, someone that can dive into proprietary tools and be productive quickly. They should be someone who wants to figure out not just how things work but why they work that way and then make them better.
The main responsibilities for Technical Artists include setting up and maintaining the animation production workflow at all stages of creation (motion capture, editing, engine implementation, etc.). Technical Artists investigate new techniques and implement them within the team.
The Technical Artist typically works one step removed from the direct creation of game art assets, setting up the systems of production and solving problems as they arise. It’s crucial for the Technical Artist to keep up-to-date on changes in technology, both regarding console hardware, art packages, game engines, and new techniques. The Technical Artist will create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling and animation packages.
- Maintain technologies and art workflows.
- Identify art workflow problems, and work with Technical Producers, Expert’s, CG Sups and TA’s to solve them.
- Establish and enforce naming conventions within assets, tools, and workflows
- Integrate new technologies into art workflows.
- Work with other artists/TA's on a daily basis to identify challenges and provide solutions.
- Oversee asset and meeting budget (memory and performance).
- Oversee asset build stability.
What skills does EA look for?
Technical Artists II, are expected to have three years of experience, involving both art and programming experience. A Technical Artist can come from either background, though most tend to have been artists who have specialized in an area of art production.
You have a detailed knowledge of multiple industry-standard art packages and game engines such as Unity or Unreal. The use of scripting languages is required, as is an understanding of the limitations of console hardware. Some Technical Artists come to games after holding a similar position in the film or special effects industries, where the experience of high-end rendering techniques or complex animation are useful skills.
Most Technical Artists will have a degree in a relevant visual art or technical subject; however, the most important prerequisite is; experience working with art tools and game hardware on multiple projects.
Skills and Experience
- 3 years of games/animation/FX production experience.
- Experience learning and using proprietary tools
- Experience with game engines.
- Experience with at least one 3D package, plus if you have MotionBuilder experience.
- Intermediate scripting experience with Python.
- Proficiency with C# or C++.
- Experience troubleshooting CG issues.
- think creatively to resolve technical challenges and limitations.
- Experience providing a bridge between artists and software engineers.
Community / Marketing Title: Technical Artist - College Football
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Date Opened: 2021-09-16 22:01:29.1
EEO Employer Verbiage:
We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.
We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.
Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.