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Directeur.rice Artistique Technique / Technical Art Director - DEAD SPACE

複数の場所: Montreal, QC, Canada • Toronto, ON, Canada • Quebec, Canada

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Requisition Number: 168264

Position Title: Technical Art Director

External Description:

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"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You will also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Reporting to the project’s Producer, the Technical Art Director will oversee the Tech Art department, leading by example and setting the quality bar for the department. Our ideal candidate has experience leading a game industry technical art team, has a strong grasp of the Artist’s perspective, and is passionate about meeting in-game and production needs through tools development and optimizing content creation workflows. 

 

Responsibilities

  • Supervise the Tech Art team and ensure the quality of their work is at a high level.
  • Work closely with the project’s Art or Programming leadership team to ensure tools and support features meet expectations for production needs.
  • Maintain, improve, and document our current set of Art tools.
  • Troubleshoot and prioritize Artist issues via tools and art creation workflows.
  • Ensure that their team is able to follow the schedule and deliver work on time.
  • Work closely with engineers, artists, and designers to pinpoint game performance and memory usage issues.
  • Collaborate with leads in other departments and external groups to ensure good communication and solid working relationships between all development partners.
  • Inspire their team to constantly raise the quality bar, develop solutions, and foster good working relationships with all other departments.
  • Develop, motivate, and mentor team members. Create opportunities for new challenges and growth.
  • Organize and pioneer ongoing research into new software and technologies to facilitate more efficient content production.
  • Serve as an advocate for the Technical Art department’s needs and ambitions.

 

Qualifications

  • 9+ years of games industry Tech Artist experience. Prior experience as a Technical Art Director on a AAA game team and at least one AAA shipped title is highly desirable.
  • Demonstrable ability to lead by example, in both quality of work and professional conduct.
  • Comprehensive knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, post-processing.
  • In depth expertise on relevant 3D and 2D software packages (such as Maya, Substance, Photoshop, and Zbrush.)
  • Strong understanding of game engines and art integration as well as their corresponding technical constraints.
  • Strong understanding of hardware platform capabilities, including memory, performance, and feature support.
  • Ability to talk about R&D, and how to evaluate new software or technologies for use in game development.
  • Strong understanding of content creation pipelines and how to optimize them.
  • Ability to both receive and deliver constructive criticism.
  • A strong sense of responsibility and accountability.
  • A positive, solution-oriented attitude. Ability to inspire positivity within their team and trust with other departments.
  • Strong people skills. Empathy for addressing the problems of others, respect for others’ time.
  • Passion for making and playing games.




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Community / Marketing Title: Directeur.rice Artistique Technique / Technical Art Director - DEAD SPACE

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 313

Can this position be remote?: 1

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