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Software Engineer - Graphics

Location: Southam, England, United Kingdom

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Requisition Number: 168213

Position Title: Software Engineer II

External Description:

Join the talented Rally team based in our impressive Southam studio set in the beautiful Warwickshire countryside and near the historic town of Leamington Spa.

As a Software Engineer focusing on graphics, this role enables unrivalled opportunity to define and shape the dynamic and visceral world of an unannounced project from the team responsible for the award-winning Dirt Rally series and who have also secured the licencing rights to make the official WRC games, beginning in 2023. The future has never looked so exciting!

Based within the graphics team, you will take ownership of the lighting tech for the engine powering our game. You will oversee large feature-sets such as on-track weather, lighting and time of day experiences. You'll be encouraged to share your opinions amongst the wider team, and make suggestions, ensuring that you can operate with a high degree of autonomy.

We are utilising Unreal on this project so you will have the opportunity to liaise and work closely with other studios who are working with Unreal within EA. Being able to offer regular development opportunities is really important to us. As we are a relatively small tech team, we are subsequently able to work on substantial pieces of varied work. You will also work on multiple projects within Codies. The scale of operation here means there will always be new challenges and career progression.

To be considered for this role, your skills should include:

  • Experience implementing high-end graphics features on 1 or more shipped AAA titles e.g. post-effects, sky boxes, ground cover etc.
  • Shader and GPU programming is essential
  • Modern 3D API knowledge (PC (DX12) and Console)
  • Advanced 3D geometry, pure and applied Maths
  • Use of graphics performance and analysis tools e.g. RenderDoc or PIX

It would be desirable if you have:

  • Experience with Unreal Engine 4
  • Parallel programming experience
  • Experience of PBR
  • Experience of Global Illumination techniques
  • Experience of Ray Tracing (e.g. DXR)
  • Assembler programming experience

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Remote?: 1

Community / Marketing Title: Software Engineer - Graphics

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-09-22 16:40:58.41

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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