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3D Scanning Artist - contract

Location: Los Angeles, CA, USA

Notice

This position is no longer open.

Requisition Number: 167500

Position Title: Contingent

External Description:

EA’s Vancouver-based Motion Capture Studio, The Capture Lab, serves the data acquisition needs for the majority of EA’s game development world-wide. In our state-of-the-art studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will be responsible for supporting development teams with the acquisition of 3D likeness and creation of digital characters using EA propriety 3D scanning technologies, as well as your experience and knowledge. Successful candidates will work closely with character modeling teams at both the capture lab, as well as, development teams.

**Working hours are full time and will include time onsite at our Los Angeles capture facilities located in Chatsworth, CA. As this is a 12 month contract role, relocation assistance is not offered for this position.**

Key Responsibilities:

  • Acquire high quality character likeness assets for using various 3d scanning technologies
  • Set up and troubleshoot scanning hardware
  • Lead the scan acquisition sessions
  • QA 3D scan data and troubleshoot as needed
  • Batch process 2D images into 3D assets using photogrammetry tools
  • Manage incoming data from our 3D scanning productions and condition it for automation
  • Demonstrates an understanding of a broad mix of character related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation and blend shapes
  • Experience in prototyping and working closely with multi-disciplinary teams consisting of technical artists, artists, and engineers
  • Experience with retopologizing software and workflows
  • Experience with photogrammetry hardware and software
  • Must have a good understanding of conveying facial emotion and recreating facial poses.
  • Maya (preferred) or similar 3D animation software experience
  • zBrush (preferred) or similar 3D sculpting software experience
  • Data wrangling, to and from, various mix of teams
  • Support development and maintenance of proprietary art pipelines, workflows and scanning hardware
  • Work closely with the development teams to establish / maintain visual target while in production
  • Contribute to documenting workflow and pipelines
  • Works well under the pressures of ‘live’ production environments
  • Willingness to travel (when it is safe to do so)

 

 

Although not required, strong candidates possess

  • Minimum 2 years’ character modeling experience within video game, television, film or other related industry
  • Minimum 2 years’ experience with Maya and Zbrush (or equivalent)
  • Knowledge of facial anatomy and an understanding of human facial movement
  • Photography and/or 3D scanning experience
  • Knowledge of blendshape correctives
  • Knowledge of wrapping and projecting volume and textures to 3D models
  • Knowledge of the Facial Action Coding System
  • Excellent written and verbal communication skills
  • Believes in teamwork
  • Possesses a great attitude
  • Willingness to work flexible hours
  • Strong work ethic
  • Highly motivated and passionate about creating believable characters
  • Exceptional time management
  • Knowledge of photogrammetry technology and tools
  • Keen interest in emerging technologies
  • Strong technical experience is preferred

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Community / Marketing Title: 3D Scanning Artist - contract

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 68

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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