Animator (contract) - Maxis

Location: Redwood City, California, United States

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Requisition Number: 167171

Position Title: Contingent

External Description:

Animator - (Contract) - Maxis

Flexible Work Model: On Site | Hybrid | Remote

Description

As an Animator, your primary role will be to create and iterate on animation content to support both visual targets and prototyping in a pre-production environment. You will be creating and modifying human character animations that express a wide range of emotions and personality. You have skills in both traditional keyframe and motion capture animation workflows. Your secondary role will be to test new animation tools and provide rig feedback. You have knowledge in Maya, Unreal, and motion capture workflows. You will receive direction and feedback directly from Senior Animators and the Animation Director.

You will report to one of our studio Development Directors.

Responsibilities

  • Work effectively and collaboratively in a remote environment.
  • Create expressive keyframe character animation that portrays multiple emotions in a variety of aesthetic acting styles.
  • Use both Maya and in-house experimental tools to implement animated characters and objects.
  • Excel in a pre-production environment that involves multi-tasking, innovating, and adaptability.
  • Iterate on animation content in multiple states for supporting prototypes.
  • Provide feedback on tools, rigs, and workflows' impact on animation content.
  • Make sure all work is clean and organized with regards to assets within each file and file structure and storage.
  • Work within animation guidelines set by Team Leads and Animation Director.
  • Collaborate with peers and supervisors on innovative approaches to tackle assignments.

Qualifications:

  • 3+ years of professional character animation experience using Maya, Max, or equivalent.
  • Have an expert and demonstrable understanding of the traditional "Principles of Animation" and human anatomy in motion.
  • Experience in hand-keyed stylization of biped motion.
  • Independently find and communicate creative solutions to problems.
  • Strong work ethic and positive attitude.
  • Solid organization and efficient time management skills.
  • Ability to take direction and seek clarification from Supervising Animators and Animation Director.

Bonus:

  • Secondary experiences as a Technical Animator
  • Experience with Mocap animation workflows/cleanup
  • Animation Experience in the latest version of Unreal Engine

Our Global Benefits package is not included for this particular role.

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Community / Marketing Title: Animator (contract) - Maxis

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-07-20 05:30:58.23

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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