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Senior Technical Artist

位置: Seattle, WA, USA

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このポジションはもう募集していません。

Requisition Number: 167002

Position Title: Principal Technical Artist

External Description:

Finding great talent and supporting our studios to be the best place for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Sr. Technical Artist.

The Sr. Technical Artist (TA) acts as a bridge between the artists and programmers. They ensure art content can be smoothly integrated into a game without sacrificing the artistic vision or exceeding technical limitations. The Sr. Technical Artist reporting to the Technical Art Director works as part of the art team and coordinates with the lead artists, art director, and lead programmers.

The Sr Technical Artists manage art production workflows and make decisions on art packages and tools to be used, investigate new production techniques, implement solutions, provide feedback and debug complex assets and often provide instruction by sharing their knowledge with other artists through training sessions.

The Sr. Technical Artist typically works removed from the direct creation of game art assets, setting up the systems of production and solving problems as they arise. The Sr. Technical Artist is required to keep up-to-date on changes in technology, both regarding hardware, art packages, and new techniques.

Responsibilities:

  • Maintain technologies and art workflows.
  • Identify art workflow problems, and work with Technical Producers, Expert’s, TAD's and TA’s to solve.
  • Establish and enforce naming conventions within assets, tools, and workflows.
  • Integrate new technologies into art workflows.
  • Work with other artists/TA's on a daily basis to identify challenges and provide solutions.
  • Oversee asset and meeting budget (memory and performance).
  • Oversee asset build stability.

Requirements

  • At least 5+ years of games/animation/FX production experience.
  • Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, and compositing.
  • Understanding of multiple gaming platform limitations with regard to visual assets.
  • Experience with at least one 3D package.
  • Intermediate scripting experience with Python or Mel/Maya API.
  • Proficiency with C# or C++
  • Experience troubleshooting CG issues.
  • Ability to think creatively to resolve technical challenges and limitations.
  • Experience providing a bridge between artists and software engineers.

City:

State:

Community / Marketing Title: Senior Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 62

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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