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Rendering Software Engineer - EA Sports

Mehrere Standorte: Vancouver, BC, Canada • Kitchener, ON, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Amsterdam, Netherlands • Bucharest, Romania • Pasadena, CA, USA • Redwood City, CA, USA • Edmonton, AB, Canada

Hinweis

Diese Position ist nicht mehr offen.

Requisition Number: 166962

Position Title: Software Engineer II

External Description:

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. you are passionate about building immersive digital entertainment, this is the role of a lifetime.

Responsibilities:

  • You will drive the visuals for a new AAA title. This is an opportunity to join a veteran team early in pre-production and help bring the vision to life on a new game.
  • Working closely with the Art Director and the Art team, you will drive to create industry leading visuals.
  • You will push the latest rendering technologies to help drive beautiful characters and environments.
  • You will work closely with the brightest minds in the industry collaborating and developing Rendering technology.
  • You will bring the vision of the Art team to life.
  • You will design, architect and document technical designs for Rendering systems.
  • You will develop tools and workflows to efficiently produce new game features.
  • You will work with a proprietary engine to develop shareable code and interface correctly with the engine.

Qualifications:

  • 2+ years of experience on cutting edge rendering features.
  • Strong mathematics skills especially with Linear Algebra.
  • Proficient in modern rendering techniques such as PBR, deferred rendering, Modern Shaders.
  • Strong expertise with C++ and experience in object-oriented design and implementation.
  • Excellent debugging skills and experience using tools to help debug.
  • Strong ability to work with internal and externally developed code in a collaborative fashion.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with basic game development technologies such as Perforce, Visual Studio

 

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Community / Marketing Title: Rendering Software Engineer - EA Sports

Company Profile:

Electronic Arts Inc. ist ein weltweit führender Anbieter interaktiver Unterhaltungssoftware. EA bietet Spiele, Inhalte und Online-Dienste für internetfähige Spielkonsolen, Personalcomputer, Mobiltelefone und Tablets an.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 137

Can this position be remote?: 1

EEO Employer Verbiage:

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