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Technical Artist

Multiple Locations: Seattle, WA, USA • Austin, TX, USA • Dallas, TX, USA • Hyderabad, Telangana, India • Amsterdam, Netherlands • Stockholm, Sweden • Redwood City, CA, USA • Guildford, UK • Sydney NSW, Australia • Melbourne VIC, Australia • Vancouver, BC, Canada • Los Angeles, CA, USA • Victoria, BC, Canada • Birmingham, UK • Stratford, London, UK • New York, USA • California, USA • Alberta, Canada • Germany • Ireland

Notice

This position is no longer open.

Requisition Number: 166879

Position Title: Technical Artist 2

External Description:

The Marketing Cinematics group at EA is a content production team that partners with EA Studio’s game teams, to produce the highest quality marketing assets, trailers and commercials. We are a collective group of Animators, Artists, Designers, Lighters, and Producers. Worldwide, we are several teams that combine to form a global group of extraordinary individuals, fueled by imagination and a unified passion for creating amazing, next-gen visuals. We are a diverse team that is unified through collaboration, culture and craft.

Our Technical Artists combine creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers, and are responsible for designing, building and implementing production tools, and optimizing cinematic production workflows.

As a Technical Artist, you will report to the Senior Line Producer and Cinematic Technical Lead. Our goal is to evaluate and influence how production is approached. As new technologies arise, so will the need to grow and expand our tools! We strive to create an environment that allows our artists to rapidly create, iterate and polish, at scale, by increasing end-to-end efficiency.

Responsibilities:

  • You will develop high-quality animation and cinematic production tools.
  • Adapt to artistic and technical constraints to create tools and processes to ensure a fast and effective workflow for the artists on a per-project basis.
  • Communicate with team members and those on other teams to ensure speedy resolution of issues.
  • Solve complex problems affecting various areas of production.
  • Act as a role model, coach, and mentor to assist in developing the team.
  • Design, implement, optimize, test, debug and maintain code to coding standards.

Qualifications:

  • 7+ years of experience creating digital art content creation tools & pipelines.
  • You have experience developing tools for industry standard 3D applications (Maya, Motion Builder, etc.)
  • An understanding of game engines and their architecture (Frostbite, Unreal or similar).
  • Experience with common scripting languages (Python & C#) and .Net libraries.
  • A strong understanding of animation and cinematic pipelines.

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 103

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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