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Technical Artist

여러 위치: Seattle, WA, USA • Austin, TX, USA • Dallas, TX, USA • Hyderabad, Telangana, India • Amsterdam, Netherlands • Stockholm, Sweden • Redwood City, CA, USA • Guildford, UK • Sydney NSW, Australia • Melbourne VIC, Australia • Vancouver, BC, Canada • Los Angeles, CA, USA • Victoria, BC, Canada • Birmingham, UK • Stratford, London, UK • New York, USA • California, USA • Alberta, Canada • Germany • Ireland

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 166879

Position Title: Technical Artist 2

External Description:

The Marketing Cinematics group at EA is a content production team that partners with EA Studio’s game teams, to produce the highest quality marketing assets, trailers and commercials. We are a collective group of Animators, Artists, Designers, Lighters, and Producers. Worldwide, we are several teams that combine to form a global group of extraordinary individuals, fueled by imagination and a unified passion for creating amazing, next-gen visuals. We are a diverse team that is unified through collaboration, culture and craft.

Our Technical Artists combine creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers, and are responsible for designing, building and implementing production tools, and optimizing cinematic production workflows.

As a Technical Artist, you will report to the Senior Line Producer and Cinematic Technical Lead. Our goal is to evaluate and influence how production is approached. As new technologies arise, so will the need to grow and expand our tools! We strive to create an environment that allows our artists to rapidly create, iterate and polish, at scale, by increasing end-to-end efficiency.

Responsibilities:

  • You will develop high-quality animation and cinematic production tools.
  • Adapt to artistic and technical constraints to create tools and processes to ensure a fast and effective workflow for the artists on a per-project basis.
  • Communicate with team members and those on other teams to ensure speedy resolution of issues.
  • Solve complex problems affecting various areas of production.
  • Act as a role model, coach, and mentor to assist in developing the team.
  • Design, implement, optimize, test, debug and maintain code to coding standards.

Qualifications:

  • 7+ years of experience creating digital art content creation tools & pipelines.
  • You have experience developing tools for industry standard 3D applications (Maya, Motion Builder, etc.)
  • An understanding of game engines and their architecture (Frostbite, Unreal or similar).
  • Experience with common scripting languages (Python & C#) and .Net libraries.
  • A strong understanding of animation and cinematic pipelines.

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 103

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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