Technical Artist - Shader

Location: Guildford, England, United Kingdom

Apply

Requisition Number: 166843

Position Title: Technical Artist 1

External Description:

We are EA

Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

What You'll Do:

We're looking for a Shader Technical artists who can create shaders across a range of styles from photo-real and physically based to unique creative styles using a combination of creative skill and technical shader creation techniques.

We need your passion to improve visual quality along with your ability to analyse reference and concept art to create real-time renderable assets. You will create assets and develop workflows including: colour processes, textures, shading networks, VFX and screen effects that support realising the creative vision for the game. You will also help achieve the highest visual quality possible within technical constraints, optimising shaders and troubleshooting assets.

You will report to the Technical Art Director and work with Lead Artists, Technical and Art Directors to create beautiful and efficient materials and workflows; along with guiding and inspiring our teams to achieve outstanding renderable assets.

What We're Looking For:

  • Multiple shipped titles creating great looking, real-time shaders and materials.
  • Experience using Substance suite's procedural material workflows and pipelines.
  • Experience with physically based shader texture sets and pipelines.
  • Knowledge of HLSL/GLSL, including shader optimisation.
  • Knowledge of UV tools and methods.
  • Proficient in the use of Z-Brush or Mud box to create normal maps, heights maps and displacement maps.
  • Experience working with shaders in game engines like Unreal or Unity.
  • Knowledge of game rendering pipelines, especially shading, lighting and reflections.
  • Portfolio with examples of shaders, textures and VFX assets.
  • A passion for working collaboratively as part of a team that pushes for quality.





City:

State:

Remote?: 0

Community / Marketing Title: Technical Artist - Shader

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-07-01 14:45:24.74

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html