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Lead Technical Artist

Plusieurs Emplacements: Seattle, WA, USA • Redwood City, CA, USA

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Requisition Number: 166564

Position Title: Senior Technical Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We are looking for an experienced and knowledgeable Technical Art Director to join our Star Wars team. Reporting to the Game Director, the Technical Art Director will oversee the efforts of the Tech Art department, will lead by example, and will set the quality bar for the department in providing support to our Art teams and acting as a gateway between code and Art. Our ideal candidate has experience as a leading member of a game industry technical art team, is passionate about meeting in game and production needs through tools development and enhancements to optimize workflows, and has a strong grasp of the artists’ perspective combined with technical savvy. We are picturing someone with demonstrable leadership and problem-solving sensibilities, who can embrace our game development philosophy and share their hard earned expertise to create an incredible experience for our players.

What you’ll do...

  • Supervise the Tech Art team and ensure the quality of the department’s work is at a high level.
  • Work closely with the Game Director, Art Director, and other Leads within Art and Code to make sure tools and support features meet the vision for production needs and execution.
  • Establish and maintain best practices, quality bar, pipelines, and processes for the department.
  • Preserve, improve, and document our current set of Art tools.
  • Troubleshoot and prioritize artist issues with tools and art creation workflow.
  • Work with engineers to get features running and test before main production.
  • Work closely with engineers, artists, and designers to pinpoint game performance and memory usage issues.
  • Organize and pioneer ongoing department research into new software to facilitate more efficient content production.
  • Serve as an advocate for the department’s goals, needs, and desires. Remove roadblocks, raise red flags, etc.
  • Collaborate with leads in other departments to ensure good communication and solid working relationships between departments.
  • Develop, motivate, and mentor team members. Create opportunities for challenge and growth.
  • Inspire the entire department to constantly raise the quality bar, develop solutions, and work with all other connected departments. 
  • Follow schedule and deliver work on time.
  • Play a critical role in the recruiting efforts of the department, including screening, interviewing, final selection, and offer decisions.
  • Seek to constantly raise the quality bar, develop solutions, and to streamline processes.

Ideally, you will have...

  • 7+ years’ games industry tech artist experience. Prior experience as a Technical Art Director on a AAA game team and at least one AAA shipped title is highly desirable.
  • Demonstrable ability to lead by example, in both quality of work and professional conduct.
  • Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
  • In depth expertise on relevant 3D and 2D software packages (such as Maya, Photoshop, and Zbrush.)
  • Demonstrable strong understanding of relevant tools and technology.
  • Strong understanding of game engines and art integration as well as corresponding technical restraints. Experience with Unreal Engine is a major plus.
  • Ability to talk about R&D, how you evaluate and test new software for use in development.
  • Strong understanding of pipelines and how to optimize them.
  • Ability to both receive and deliver constructive criticism.
  • A strong sense of responsibility and accountability.
  • A positive, solution-oriented attitude. Ability to inspire positivity within their team and trust with other departments.
  • Strong people skills. Empathy for addressing the problems of others, respect for others’ time.
  • Passion for making and playing games.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

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Community / Marketing Title: Lead Technical Artist

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText: EA est un employeur qui offre l'égalité d'accès à l'emploi. Toutes les décisions d'emploi sont prises sans prendre en considération les critères de race, couleur de la peau, origine ethnique, descendance, sexe, genre, identité ou expressions de genre, orientation sexuelle, âge, de nature génétique, religion, invalidité, état de santé, grossesse, situation matrimoniale, situation familiale, état d'ancien combattant, ou encore toute autre caractéristique protégée par la loi. Nous tiendrons aussi compte des candidats qualifiés à l'emploi possédant un casier judiciaire, en vertu de la loi en vigueur. EA veille aussi à procéder à des aménagements spéciaux en milieu de travail pour les candidats qualifiés et présentant une invalidité, tel que requis par la loi en vigueur.

Days Open: 114

Can this position be remote?: 0

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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