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Senior Texture Artist (Star Wars Team)

위치: Oregon, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 166557

Position Title: Senior Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We are looking for a highly-skilled Senior Texture Artist to join our Star Wars team. Our ideal candidate is passionate about creating Materials, Textures, and Shaders, as well as defining processes that assist in all areas of texture creation. Supporting our Environment and Character teams, the Senior Texture Artist will be responsible for creating and maintaining a robust library of textures, colors and organic surface qualities as required for a broad range of 3d assets across production. We are picturing someone with strong artistic, technical, and organizational sensibilities who can embrace our game development philosophy and share their hard earned expertise to create an incredible experience for our players. 

What you’ll do...

  • Work closely with Art Director, Art Leads, and artists to create performant high-fidelity texture maps for production assets.
  • Create and maintain texture graphs and materials via Substance Designer.
  • Develop Smart materials to aid artists in packages such as Substance Painter.
  • Help build and maintain the team’s Substance library.
  • Perform quality control of texture maps prior to publishing to ensure consistency.
  • Work with the Art Leads and Production to deliver actionable time estimates for texture/ material creation, and meet established deadlines while maintaining the highest quality standards. 
  • Occasionally create 3D models and UVs (high/low poly models) where there is bandwidth to do so.
  • Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners.
  • Sharing techniques, reference material and ideas with the team.
  • Supporting leads with mentoring and training more junior artists.
  • Continuing to become familiar with new tools, software, data and other related technology.

Ideally, you will have...

  • 5+ years experience as a professional Texture artist in AAA games.
  • Strong understanding of PBR rendering and materials.
  • Excellent grasp of strict environment art texel allocation and UV mapping.
  • Proficiency in Substance Designer, Substance Painter, and Photoshop.
  • Shader creation experience. 
  • Portfolio showcasing realistic, high quality game-ready textures which you have built. Examples of procedural textures used on props and environments.
  • Strong time management and organizational skills, and an ability to prioritize work.
  • Experience working with a game engine and implementing 3D work into engine.
  • Strong leadership, mentoring, and teaching abilities.
  • A commitment to creative collaboration within the team and with other departments. Open to direction.
  • Attention to detail. 
  • Good communication and interpersonal skills. 
  • Passion for games.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

 

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Community / Marketing Title: Senior Texture Artist (Star Wars Team)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 81

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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