Audio Game Software Engineer (C++, wWise) - Maxis

Multiple Locations: Redwood City, California, United States • Kitchener, Ontario, Canada • Orlando, Florida, United States • Austin, Texas, United States • Seattle, Washington, United States • Vancouver, British Columbia, Canada


This position is no longer open.

Requisition Number: 166532

Position Title: Software Engineer III

External Description:

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.


You will report to a Development Director. As an Audio Engineer, you will work on audio-related tasks within the game. The work ranges from setting technical requirements to production development and creation of custom audio tools. Most of the work will be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints or C++. Production platforms include desktops, mobiles, and consoles. Possible interactions with projects using other engines or development environments. You will manage features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams.

You will:

  • Develop Custom Wwise software
  • Develop audio content conventions
  • Develop audio content pipelines
  • Integrate audio pipelines into the project build systems
  • Develop audio DSP as related to Wwise and other audio engines
  • Design listener models
  • Design occlusion/obstruction models
  • Build animation driven audio systems and Audio-driven animation systems
  • Build Environmental and ambient audio models
  • Develop lip syncing systems
  • Build Audio models related to visual effects systems
  • Build Interactive music and adaptive music systems
  • Develop audio accessibility features
  • Provide support for user submitted content and related concerns
  • Use machine learning in audio content and runtime
  • Coordinate with other disciplines to support audio tech development
  • Troubleshoot audio-related issues
  • Document audio technology
  • Specify requirements for audio and audio-related tools

Requirements - note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered:

  • 5 years of working C++ experience, knowledge of modern C++ concepts
  • Working knowledge of audio engineering
  • Experience with principles of 3D audio
  • Understanding of game design
  • Understanding of impact of 3D geometry and art assets on audio
  • Understanding of proceduralized animation system as related to audio possibilities
  • Experience with Wwise workflow
  • Experience with Unreal Engine
  • Experience with complex system design
  • Experience documenting specifications




Remote?: 1

Community / Marketing Title: Audio Game Software Engineer (C++, wWise) - Maxis

Company Profile:

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Date Opened: 2021-06-14 20:45:31.747

EEO Employer Verbiage:

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