filler

Software Engineer

Locație: Guildford, UK

Notificare

Poziția nu mai este deschisă.

Requisition Number: 166401

Position Title: Software Engineer I

External Description:

Criterion

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

Responsibilities

We are looking for someone to help bring the visuals and performance of our game to new levels. You will report into one of Criterion's Technical Directors and work with our art, design and engineering teams to develop the technology we need to bring the creative vision of Need For Speed to life. You will help us build the best games in the industry, as we move into the next generation of consoles.

You will develop rendering systems that meet creative and technical requirements, support the game team with fixes and performance optimisations, work with artists and designers on solutions that further our games’ artistic and design vision through immersive graphics all while getting the most out of Frostbite’s next-gen rendering systems.

Qualifications

  • Experience developing rendering systems for AAA console and PC video games.
  • Experience of low-level profiling, optimising and debugging of both GPU and CPU rendering systems.
  • Experience developing systems where concurrency, memory, performance and stability is important.
  • Professional C++ experience and an understanding of software design principles including data-oriented architecture.
  • Experience with C# for tool chain development.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. este o companie de divertisment interactiv, lider la nivel mondial. EA oferă jocuri, conținut și servicii online pentru console conectate la Internet, calculatoare personale, telefoane mobile și tablete.

EEOText: EA este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, descendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial sau statut de veteran. De asemenea, EA oferă locuri de muncă pentru persoanele cu handicap calificate, conform legislației aplicabile.

Days Open: 87

Can this position be remote?: 0

EEO Employer Verbiage:

EA este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, descendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial sau statut de veteran. De asemenea, EA oferă locuri de muncă pentru persoanele cu handicap calificate, conform legislației aplicabile.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html