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Software Engineer

複数の場所: Los Angeles, CA, USA • Vancouver, BC, Canada

注意

このポジションはもう募集していません。

Requisition Number: 166319

Position Title: Software Engineer III

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Software Engineer on Rendering, you'll be working in Respawn's proprietary engine, propelling it into the future of Next-Generation consoles, for Apex and beyond. As a key member of our growing graphics team, you'll be trusted  to scope, design, and implement rendering features, having control and building mastery over the rendering engine, the pipeline and the tools. You'll be working with artists and game designers to empower them to achieve their goals, and you'll have opportunities to adapt, introduce, and optimize new graphics technologies to give our players the best possible experience.

Responsibilities

  • Write C/C++ code, with a deep mid to senior level Graphics knowledge.
  • Work closely with designers, artists, and animators to design systems and make something great.
  • Fix tricky bugs.
  • Proactively identify and deal with issues before they blow up.
  • Ability to contribute to and improve all aspects of a game.

Requirements

  • Passion for making and playing games.
  • Extraordinary C/C++ skills.
  • Interest in all parts of the code base, and making really solid Graphics.
  • Console programming experience on a AAA game.
  • Experience with multi-threaded programming.
  • Excellent math skills with an emphasis on 3D math.
  • Experience with large code bases and ability to work on code that you didn't write.
  • Experience optimizing code and data to improve both memory consumption and execution speed.
  • Minimum four years professional experience as an engineer on a game team.

Nice to Have

  • CS degree preferred.
  • Computer science, mathematics, physics, or related degree.
  • Strong game design experience.
  • Passion for games.


If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

City:

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Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 58

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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