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Software Engineer

Multiple Locations: Los Angeles, California, United States • Vancouver, British Columbia, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 166319

Position Title: Software Engineer III

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Software Engineer on Rendering, you'll be working in Respawn's proprietary engine, propelling it into the future of Next-Generation consoles, for Apex and beyond. As a key member of our growing graphics team, you'll be trusted  to scope, design, and implement rendering features, having control and building mastery over the rendering engine, the pipeline and the tools. You'll be working with artists and game designers to empower them to achieve their goals, and you'll have opportunities to adapt, introduce, and optimize new graphics technologies to give our players the best possible experience.

Responsibilities

  • Write C/C++ code, with a deep mid to senior level Graphics knowledge.
  • Work closely with designers, artists, and animators to design systems and make something great.
  • Fix tricky bugs.
  • Proactively identify and deal with issues before they blow up.
  • Ability to contribute to and improve all aspects of a game.

Requirements

  • Passion for making and playing games.
  • Extraordinary C/C++ skills.
  • Interest in all parts of the code base, and making really solid Graphics.
  • Console programming experience on a AAA game.
  • Experience with multi-threaded programming.
  • Excellent math skills with an emphasis on 3D math.
  • Experience with large code bases and ability to work on code that you didn't write.
  • Experience optimizing code and data to improve both memory consumption and execution speed.
  • Minimum four years professional experience as an engineer on a game team.

Nice to Have

  • CS degree preferred.
  • Computer science, mathematics, physics, or related degree.
  • Strong game design experience.
  • Passion for games.


If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

City:

State:

Remote?: 1

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2021-06-12 01:37:14.68

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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