Game Economy Designer (Madden)

Location: Orlando, Florida, United States


Requisition Number: 166032

Position Title: Game Designer II

External Description:

Madden is looking for a Game Economy Designer with experience to join the game team. You'll promote the delivery of game value to the customer, encouraging players to keep coming back and engage with the core game loop. You will employ methodologies of economics, sociology, and business intelligence to create a healthy game economy. The economy systems will be tightly integrated with systems for player customization, game progression, reward structures, and overall gameplay balance. You will report to one of our Producers.


  • You will design and increase main features that further the strategic vision of the product to improve retention, acquisition, and monetization.
  • You will model, build, and tune complex game economy systems with multiple currencies, progression systems, sinks, faucets and monetization points.
  • You will build the post-launch economy, including the incorporation of limited time events, reward structures, and purchases, and adjustments to support new features throughout the product lifecycle.
  • You will partner with analytics team to collect and analyze economy, engagement, and monetization data; report on performance, suggest and implement optimizations.
  • You will be the contact and resident authority on the game economy, including the economy health, corresponding daily game updates, and content pricing.
  • You will establish and tune the economy, including drivers of purchase behavior, gameplay earn rates, purchase packages, pricing, virtual products, special events., to improve on meaningful metrics such as engagement time, retention, LTV.


  • Bachelor's Degree in Economics, Finance, Statistics, Marketing, Business, or Social Science.
  • 3+ years designing digital games; 1+ years optimizing live service games.
  • Understand game balance and pacing in online games.
  • Expertise with spreadsheets (can maintain complex spreadsheets) and in manipulating and summarizing large datasets.
  • Break problems down and identify important relationships and levers that influence the outputs.
  • Model problems into quantitative systems, anticipate downstream effects, and draw conclusions.
  • Statistic knowledge, able to create ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design.

Plus If…

  • You have R, SPSS, SAS or other statistical analysis software competency.
  • You have experience working with SQL.
  • You have Programming experience (Python, C#, VBA, or others).
  • You have experience with several testing methods such as multivariate, A/B, statistical hypothesis and play testing; experienced with cluster analysis, regressions, distribution modeling, sensitivity analysis.
  • You have knowledge of microeconomics and pricing theory.
  • You have understanding of client/server architecture and data collection pipeline and mining.
  • Passion for games on all existing formats: board games, card games, sports, paper RPGs, all genres of video games with special focus on live service games.



Remote?: 0

Community / Marketing Title: Game Economy Designer (Madden)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2021-05-19 20:31:23.79

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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