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Systems Designer (New Game Incubation Team)

Location: Los Angeles, CA, USA

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This position is no longer open.

Requisition Number: 166029

Position Title: Game Designer II

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio

We're looking for a highly skilled Senior Systems Designer to join our team working on the early stages of a new project. You will work with creative direction and the Game Director to develop the vision of the game systems (economy, progression, etc.) from the early stages. You understand how game systems fit together, how they can make a game engaging, and how they can empower players.

What you'll do...

  • Develop gameplay systems with a focus on longer-term loops and player motivation.
  • Write design documents and plan execution on features to support the creative director's vision.
  • Create understanding and enthusiasm for designs by presenting them, explaining them in different forms, and taking feedback from the team.
  • Create and guide prototypes that answer important questions about a design.
  • Implement new features and content and develop them to completion, using our in-house tools and visual scripting.
  • Oversee the global balance and difficulty curves of the game, supporting diverse player skill levels and play styles.
  • Work with the team across the disciplines to identify risks early and develop features and content to a high level of quality.
  • Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs.
  • Manage a small team of designers, reviewing their work, providing relevant feedback, and helping them to succeed and grow their skills.
  • Coordinate with other designers, project leadership, and other disciplines.

Ideally, you will have...

  • At least 5+ years experience in the games industry working as a Systems Designer, shipping at least one title.
  • Experience with Unreal Engine 4 is ideal.
  • Experience in rapid prototyping to test the feasibility of concepts.
  • Expert System Design sensibilities, including a player-focused grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
  • Excellent collaborative communications skills - especially interdepartmental.
  • CS degree is a plus.
  • A passion for first-person shooter games is a major plus

City:

State:

Community / Marketing Title: Systems Designer (New Game Incubation Team)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 77

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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