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Systems Designer (New Game Incubation Team)

位置: Los Angeles, CA, USA

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Requisition Number: 166029

Position Title: Game Designer II

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio

We're looking for a highly skilled Senior Systems Designer to join our team working on the early stages of a new project. You will work with creative direction and the Game Director to develop the vision of the game systems (economy, progression, etc.) from the early stages. You understand how game systems fit together, how they can make a game engaging, and how they can empower players.

What you'll do...

  • Develop gameplay systems with a focus on longer-term loops and player motivation.
  • Write design documents and plan execution on features to support the creative director's vision.
  • Create understanding and enthusiasm for designs by presenting them, explaining them in different forms, and taking feedback from the team.
  • Create and guide prototypes that answer important questions about a design.
  • Implement new features and content and develop them to completion, using our in-house tools and visual scripting.
  • Oversee the global balance and difficulty curves of the game, supporting diverse player skill levels and play styles.
  • Work with the team across the disciplines to identify risks early and develop features and content to a high level of quality.
  • Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs.
  • Manage a small team of designers, reviewing their work, providing relevant feedback, and helping them to succeed and grow their skills.
  • Coordinate with other designers, project leadership, and other disciplines.

Ideally, you will have...

  • At least 5+ years experience in the games industry working as a Systems Designer, shipping at least one title.
  • Experience with Unreal Engine 4 is ideal.
  • Experience in rapid prototyping to test the feasibility of concepts.
  • Expert System Design sensibilities, including a player-focused grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
  • Excellent collaborative communications skills - especially interdepartmental.
  • CS degree is a plus.
  • A passion for first-person shooter games is a major plus

City:

State:

Community / Marketing Title: Systems Designer (New Game Incubation Team)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 77

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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