Software Engineer - Frostbite

Multiple Locations: Seattle, Washington, United States • Vancouver, British Columbia, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 165557

Position Title: Software Engineer I

External Description:

Software Engineer, Frostbite Schematics - C++/C#

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Join us in driving the next revolution in games.

What does the Frostbite team do?

Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our accomplished team from across the globe is dedicated to building innovative technology and working closely with teams across EA to ship amazing games. Frostbite powers some of the most stunning games in the industry with deep player experiences.

Why join the Frostbite Team?

As a Software Engineer on Frostbite, you will develop cutting edge tools and runtime technologies for game developers across EA worldwide. The Schematics team within Frostbite are responsible for the data-driven visual scripting engine that allows game creators the flexibility to craft any kind of gameplay experience. You will tackle game engine challenges across a broad range of genres and the results of your work will have a real impact on the final quality of games enjoyed by millions of players. You will be part of a team that is passionate about pushing our technologies forward while having fun.

Responsibilities

  • Create and improve workflows and data builds for complex gameplay systems
  • Design and implement systems used by thousands of game developers across EA
  • Collaborate closely with game teams to enable creative workflows and maximize in-game performance
  • Refine usability, stability, and tool performance to power our users to create stunning games

Qualifications

  • BSc degree in Computer Science or related academic program
  • 1+ years working experience in C++ and/or C#
  • Passion for solving hard problems with great people
  • Ability to dive into large, complex software and be productive
  • Experience collaborating with large multi-domain teams

Bonuses

  • Experience in game engine development
  • Experience with visual scripting languages
  • Experience developing gameplay systems
  • Passion for video games

City:

State:

Remote?: 0

Community / Marketing Title: Software Engineer - Frostbite

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2021-04-29 17:25:53.77

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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