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Audio Software Engineer - C++ (Apex Legends)

Multiple Locations: Los Angeles, California, United States • Vancouver, British Columbia, Canada

지원

Requisition Number: 165518

Position Title: Software Engineer II

External Description:

Audio Engineer

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Responsibilities

  • Analyze sound playback and understand our audio content, working very closely with our talented audio creators to improve fidelity and track down issues.
  • Understand and improve gameplay and simulation code, as well as script which triggers audio events.
  • Create, optimize, and maintain systems that manage important sound cues and enhance the audible representation of in-game events.
  • Understand and improve network code that efficiently conveys sounds from the game simulation to the player.
  • Work with QA to support and plan testing of sound.
  • Be available to designers and scripters to answer questions about integrating audio into game features.
  • Create and maintain systems for telemetry and audio debugging.
  • Work on other parts of code as needed.
  • Report to Technical Director

Requirements

  • 3+ years C and C++ skills. Code comprehension and debugging skills on a large codebase
  • Enthusiastic about making Apex Legends sound as good as possible.
  • Familiar with Audio concepts: DSP, FFT, Filters, Decibels, Sampling, Data streaming, etc.
  • Understanding of CPU architecture and performance tradeoffs when managing audio data
  • Interest in working on a diverse set of audio-related and some non-audio-related tasks.

Nice to Have

  • Enthusiastic about Apex Legends.
  • Experience working as an Audio Engineer on a AAA shipped title.
  • Experience integrating audio middleware (Miles Sound System in particular or others, including Wwise) and/or writing native sound playback code.
  • Live Game Experience
  • CS Degree Preferred

City:

State:

Remote?: 1

Community / Marketing Title: Audio Software Engineer - C++ (Apex Legends)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2021-04-29 05:14:26.707

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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