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Character Rigging Director

Location: Orlando, FL, USA

Notice

This position is no longer open.

Requisition Number: 119204

Position Title: Senior Artist 2

External Description:

Rigging Director

Who we are.

We are a centralized rigging dept. within the CRAFT organization supporting EA Studios games including FIFA, Madden NFL, NBA, NHL, UFC, Plants vs Zombies & Need for Speed. We develop, support, and facilitate artistic and technical infrastructure that maximizes believable performances, animation workflows, and innovation.

What the Rigging Director will do:

This is a director level role with a focus on leadership and technical supervision, overseeing animation workflow and pipeline design and implementation, and the development of complex character rigs and character rigging systems, workflows and pipelines. This role will oversee a team of technical artists working together to create integrated character performance solutions that meet the technical and aesthetic requirements of each ongoing project in production across the studio.

The Rigging Director will be working within the rigging department and partnering with the game team animation leads and other central teams to ensure they are leveraging the highest quality content with the tools and assets provided. Additionally, the Rigging Director will oversee the development and support of efficient workflows pipelines for production and need a good eye for aesthetics, including anatomy and deformation, contributing to critiques and ultimately the team and company’s success.

Principal Duties and Responsibilities:

  • Oversee the design and development of rigging and animation workflows in collaboration with content creators and engineers.
  • Oversee the development of character and prop rigs for animation, deformation and rendering.
  • Supervise the implementation of skin and muscle behaviors for a variety of characters.
  • Support of tools and technologies used by content creators for animation.
  • Oversee Integration cinematics and gameplay animation content into proprietary game engine.
  • Partner closely with the Animation department to ensure the successful handoff and performance of character rigs.
  • Provide creative and technical problem solving with a view to delivering efficient quality art and animation.
  • Provide regular updates and reports to department and organizational leadership and game team partners.
  • Actively investigate opportunities for pipeline and workflow efficiency increases.
  • Drive process, quality, cross studio communication, and team culture.
  • Participate in the creation of technical standards and conventions for rigging, including standards for directory structure, file and node naming and versioning, etc.
  • Provide mentorship, guidance, and develop training programs for rigging staff.
  • Develop and maintain documentation for workflows, pipelines, technical processes and tools.
  • Define and estimate tasks in a well-organized manner and ensure team members

Who you are:

  • At least 7 years performing duties of a lead or supervisor of rigging in gaming and/or film.
  • Significant experience with tool creation for rigging/animation workflows on multiple shows
  • Strong understanding of rigging and animation content creation processes for games and its technical constraints.
  • Working knowledge of Python and/or C#. Familiarity with the Maya API, Qt, and/or WPF a plus.
  • Proven experience supervising the design, implementation and maintenance of animation content workflows.
  • Understanding of physical motion, weight, balance and form.
  • Knowledge of human and animal anatomy.
  • Experience with motion capture pipelines and data management, including retargeting.
  • Strong experience with standard industry tools including Maya and Motion Builder.
  • Experience with editor-based game development environments e.g. Unreal, Unity etc.
  • Have an aptitude for leadership and communication within and between teams.
  • Excellent problem-solving skills. Must be able to quickly identify issues and proactively implement solutions.
  • Ability to prioritize hit deadlines and maintain consistent productivity in a fast-paced environment.
  • Open to taking direction and capable of embracing change.
  • Have a proactive and self-directed work ethic.
  • Computer graphics/animation/science degree or equivalent experience preferred.
  • Games development experience preferred

We Thought You Might Also Want to Know:

  • We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
  • More about our location: https://careers.ea.com/locations/usa/orlando

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Community / Marketing Title: Character Rigging Director

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 88

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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