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Associate Object Modeler

位置: Redwood City, CA, USA

注意

このポジションはもう募集していません。

Requisition Number: 165411

Position Title: Contingent

External Description:

Associate Object Modeler (contract)

EA - Redwood City, CA, US

Term: 12 months

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

The Sims is looking to fill a role for Object Modeler. Architecture, furniture, machinery, vehicles, vegetation; as an Object Modeler you create all of these and more. You hand paint your textures and know how to optimize a mesh for best performance without sacrificing visual quality. Though your passion is creating beautiful assets, as an Object Modeler you aren't afraid of working within a technical pipeline and are comfortable problem solving with Animators and Engineers. You are confident enough to run with a task with little oversight but are open to feedback from Art Direction and love collaborating with your peers.

You will report into the Object Modeler Development Director.

Responsibilities:

  • Create and debug assets in The Sims 4 while maintaining technical standards.
  • Model and texture high quality assets.
  • Work with multiple development disciplines, including non-art specific groups, to assess and improve assets.
  • Maintain technical and aesthetical coherence with the Sims brand.

Qualifications:

  • 2+ years of experience in art game development
  • At least one shipped title in the role of Modeling or equivalent on PC or major console.
  • Proficient experience with 3D Software such as Maya & Photoshop.
  • Strong time management and communication skills.
  • Strong traditional art skill in drawings or sketches.
  • Excellent sense of form, weight (mass), and volume.
  • Good use of light and shadow.
  • Breadth of artistic styles, especially hand painted.
  • An understanding of optimization for game engines.
  • Excellent sense of quality and craftsmanship

Nice to have:

  • Experience with ZBrush, Substance Painter/Designer, Marmoset, etc.
  • Experience rigging models for animation
  • Examples of traditional art (i.e. figure drawings, still life)
  • Familiarity with The Sims

You must submit a portfolio illustrating their 3D modeling and texturing skills to be considered for this role.

  • Our global benefits package is not included for this particular role.

City:

State:

Community / Marketing Title: Associate Object Modeler

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 119

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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