Software Engineer - Release

Location: Melbourne, Victoria, Australia

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Requisition Number: 165187

Position Title: Software Engineer II

External Description:

Software Engineer - Release

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

This role (internally known as Software Engineer II) would see you use your coding skills to ensure the work of several distinct teams is refined into a unified product, and problems are addressed. This would see you diagnose issues and resolve conflicts between changes in code, but this is not a development role. The Frostbite Release team builds a scalable and collaborative development environment, delivering the work of over 300 engineers to customers. You will be part of a team that builds the culture, process, and tools for delivering Frostbite at quality.

Responsibilities:

  • Converge on solutions for a myriad of problems. You'll change the build farm configuration because of a hardware related issue, and then moving on to debugging a crash in a game level, followed up by working on a python script to automate release workflows
  • Manage Perforce copy-up and merge down across multiple code streams
  • Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues
  • Collaborate across domain teams and QA on releases/updates and patches
  • Automate releases to ensure the integrity of the live environment is protected and the correct components are released
  • Help establish new policies, improving process and culture to help release Frostbite with better quality
  • Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality

Basic Qualification:

  • Bachelor's degree in Computer Science, Engineering or related field, or equivalent training and professional experience
  • Generalist with 4+ years of professional experience in C++
  • Debugging experience
  • Previous experiences in merging development branches and delivering at quality

Bonus Qualification:

  • Production experience with game engines
  • Experience with C# or Python
  • Experience with Perforce or similar
  • Experience with CI build systems and build automation

City:

State:

Remote?: 1

Community / Marketing Title: Software Engineer - Release

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-04-05 15:23:36.907

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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