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Technical Art Director

位置: Redwood City, CA, USA

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Requisition Number: 165079

Position Title: Technical Art Director

External Description:

Senior Technical Artist Generalist - Maxis

Location: EA Redwood Shores; Open to Remote for most North America locations 

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

Job Summary

Maxis is looking for a Technical Artist Generalist. We have projects in both production and pre production phases, and we are looking for teammates to collaborate with to bring our new characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and working with others to develop outstanding experiences for our IPs … come join our team. You will report to the studio Technical Art Director.

Responsibilities

  • Work with Technical & Art Directors, Engineers, and Art Discipline Leads to develop industry-leading content pipelines.
  • Develop tools and workflows to empower world building, character, and animation artists to create outstanding content.
  • Develop and maintain pipelines supporting large libraries of game art content in live service ecosystems.
  • Work with TDs and TADs to develop content performance plans, and monitor performance to provide performance guidance, based on established metrics and reporting methods.
  • Develops tools, pipelines, & processes for performance management aligned towards meeting art production goals.
  • Firefight production issues, investigating hot issues and resolving roadblocks.
  • Work with Technical Art partners across EA to develop and share pipelines and best practices.
  • Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.

 

Qualifications

  • 6+ years of tech art, tech animation, and world development experience in Maya for video games.
  • Served as a Senior Tech Artist on a published (or soon to be) video game project.
  • Experience working in Unreal Editor.
  • Experience with Unreal Blueprint and asset scripting.
  • Expert proficiency with Maya and modern DCC applications.
  • Proficiency in Python & Mel (C# and other languages.)
  • Experience writing tools to aid animators, character, and object artist workflows.
  • Ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.
  • Ability to communicate thru solid documentation of developed pipelines and workflows.
  • Experience in Perforce or other version control software.
  • Well versed in Shotgun, Jira or other bug tracking and project management software.

Bonus Qualifications

  • Experience developing for iOS/Android.
  • Experience developing for console hardware (XB1/XBX/PS4/PS5).
  • Machine learning experience, with applications to content creation.
  • Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
  • In-depth experience creating and maintaining high-end character rigs.
  • Experience in working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring animation best practices.
  • Experience developing and maintaining animation blend trees.
  • The ability to read and write shader source code using HLSL or GLSL.
  • Experience with shader networks and procedural texturing.
  • Solid understanding of PBR rendering and material / light interactions.
  • Skills in Substance Designer & Painter workflows.
  • Houdini procedural workflow experience.
  • Background in photography, painting, concept art, or animation.

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Community / Marketing Title: Technical Art Director

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 257

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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