Rendering Software Engineer - Core Technology Group

Multiple Locations: Orlando, Florida, United States • Austin, Texas, United States

応募

Requisition Number: 164946

Position Title: Software Engineer II

External Description:

Rendering Engineer - EA SPORTS Core Technology Team

 

We are EA Sports

 

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.

 

 

The Challenge Ahead:

 

The Rendering Engineer will be a part of the technology creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with architects and other engineers to build common rendering technologies, pipelines, and advanced rendering research. You will report to the Development Director and Technical Director to estimate, build, and improve technical solutions to challenging problems and provide excellent results.

 

What you will do as a Software Engineer:

  • Develop, design, modify, and optimize graphic and related rendering systems.
  • Responsible for profiling as well as optimization of rendering, lighting, and shading components of a game engine
  • Responsible for programming the core rendering tool, feature, and graphical engine components of game engine.
  • Works with designers, animators, artists, and other engineers on the implementation of new rendering features
  • Debugs and improve asset creation infrastructure, tools, and processes.
  • Participates in code reviews.
  • Maintains high code quality standards throughout the development cycle.

We are looking for:

  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience
  • Experience with C++ and Object Oriented
  • Programming Expertise in a few of the following areas: shaders (HLSL, GLSL, CGFX), animation, skinning, lighting, special effects, particle systems, art pipelines, tool development and game engine architecture
  • Strong experience with multithreading, memory management, multiple processor use, and runtime optimization.
  • Strong Debugging skills
  • Experience working with data driven systems.
  • Understanding of GPU and CPU architectures and optimization
  • Experience with game engines like Frostbite, Unreal, Unity
  • Experience with scripting languages (Perl, Python, Lua) and C# is desired
  • Knowledge of art related tools to include Photoshop, 3DS Max, Maya, ZBrush, etc. is desired.
  • Experience with Perforce is desired
  • Console programming experience (specifically dealing with memory and performance in a fixed resource system) is desired.
  • Understanding of relational databases and SQL is desired

 

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages and, of course, free video games. And since we realize it takes outstanding people to make outstanding games, we offer great benefits and compensation packages and a culture that values creativity and individuality.

Are you ready to join the game?

City:

State:

Remote?: 1

Community / Marketing Title: Rendering Software Engineer - Core Technology Group

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Date Opened: 2021-03-19 16:04:38.517

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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