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Environment Artist (Apex Legends)

위치: Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 164834

Position Title: Environment Artist 2

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

Apex Legends is looking for outstanding Environment artists to come join us in fleshing out the Apex Universe. We have a few positions open from mid level to senior/lead type roles. Whether it's experience managing others and owning areas to develop, setting visual targets, or just excelling at environmental storytelling and craft, there could be a role for you!

Responsibilities

  • Creating worlds and environments, from individual assets through to entire levels or sets.
  • Deconstructing concept art and style guides into initial grey-blocks and asset breakdowns.
  • Ability to take constructive feedback from the Art Director, Lead Artist, and Senior Artists and act on it in a timely manner.
  • Collaborating with Designers and other domains, to ensure levels and assets support the gameplay.
  • Creating final assets, maximizing opportunities for reuse, modular construction, and technical efficiency.
  • Terrain creation, using heightfields, modeled elements, and using object scattering/placement tools.
  • Set dressing levels, conveying a sense of depth and storytelling.
  • May have some experience with perforce and ability to troubleshoot technical challenges as they arise.
  • Constructing briefs, assembling reference material, and overseeing work of other artists.
  • Mentoring more junior staff.

Qualifications

  • 2 or more years of production experience, creating Environments.
  • Asset creation abilities across a broad range of subject matter, e.g. hard surface/architecture / organic assets/vegetation.
  • Experience creating complex terrains, using hand-authored and/or procedural workflows and tools.
  • Ability to paint photorealistic PBR surfaces, ideally using Substance Painter.
  • High fidelity modeling skills (using Maya or similar), as well as high-to-low poly baking experience.
  • Experience breaking down levels/scenes into efficient asset sets and components.
  • Knowledge and experience with content-driven game engines (e.g. Unreal, Frostbite, Unity, GtkRadiant).
  • Experience with Proprietary Game engine and assets.
  • Experience collaborating directly with designers, engineers, and Tech Artists.
  • Photogrammetry and Substance Designer experience is a plus.
  • Experience briefing, delegating and directing work to other Artists (working with external / OS vendors is a plus).

Portfolio Requirements

  • Examples of levels and assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of, real-world construction, material properties, and organic wear and tear.
  • Work examples demonstrating composition and visual storytelling skills.
  • Examples of assets and/or levels that demonstrate effective world-building and content creation processes, including modular construction and efficient distribution of detail.
  • Clear breakdown of what you did for each work example shown.

City:

State:

Community / Marketing Title: Environment Artist (Apex Legends)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 170

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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