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Environment Artist - Hard Surfaces for Battlefield

Location: Vancouver, British Columbia, Canada

応募

Requisition Number: 164460

Position Title: Environment Artist 2

External Description:

Environment Artist – Hard Surfaces (Create-BATTLEFIELD)

EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio, and technology. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft. Committed to supporting our games with the creation of amazing Content, the EA Create Worlds team enriches players' experience with environments and a variety of hard-surface assets such as vehicles, props and weapons. We are looking for an accomplished and experienced Environment Artist to join an established team, in partnership with DICE, to work on the next BATTLEFIELD. The Environment Artist is a creative role where you will work with both internal and external teams to achieve visual excellence for the content and experiences you will help create.

EA expects and needs our external partners to achieve the same quality as our internal team. It is your role of Hard Surfaces Artist to partner with Art Leads, the External Development Art Director, Production team Leads and Tech-Artists to help push quality, new ideas, and to help improve processes, and training for our external partners.

Responsibilities:

  • Content reviews and feedback, ensuring content quality meets targets.
  • Finalizing content to ensure quality requirements are met - on an "as-needed basis".
  • Integration of external content into the game engine – on an "as-needed basis".
  • Creation of hard surface briefs and packages.
  • Participate in relevant art review meetings.
  • When able - the ability to travel to partner studios or vendors on multi-week visits to kick off the engagement, train external artists, and to learn how to work with the game team.
  • Working with multiple studio Art Directors and leads to understand the content vision, direction, and quality expectations.

Qualifications:

  • Intermediate artist with 3 or more years of 3D production experience, including in Hard Surface asset work (Character knowledge is also a benefit).
  • You understand industry-standard 3D applications and general workflows Example: Maya, Zbrush, Substance Painter - High poly, Low poly, UV and texturing practices.
  • You have knowledge of high-poly to low-poly surface baking.
  • You understand WGLL (What Good Looks-Like) from a AAA perspective on the Art Direction and Design.
  • You can manage expectations from multiple partners, or teammates from varied locations.
  • You have a basic understanding of PBR materials and applications.
  • You are interested to learn Create best practices - including providing feedback in Shotgun.
  • You can set up briefs and organize packages for external partners.
  • You can provide feedback for hard surface work, and some character-related work.
  • You are familiar with working in a new engine with new tools, and can integrate content as needed.
  • You have experience working in a full production from concept ideation through final modeling, and integration is a plus.
  • You can work from home, or travel domestically and internationally, as travel restrictions and safety precautions allow.
  • Above all, you are someone who is an optimist when working with others, as this will be a collaborative role.

City:

State:

Remote?: 0

Community / Marketing Title: Environment Artist - Hard Surfaces for Battlefield

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-02-20 01:56:53.473

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