Senior Materials / Shader Artist (Sports)

Location: Vancouver, British Columbia, Canada

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Requisition Number: 164385

Position Title: Senior Environment Artist

External Description:

Senior Materials and Shader Artist (Sports)

 

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.

As a Senior Materials and Shader Artist, you will collaborate closely with Art Direction and Lead Artists, to create Substance Designer-based materials libraries and tools, as well as in-game Frostbite shader graphs for our Sports titles. This includes authoring material sets for stadium creation, as well as more diverse environments as our range of sports titles and game modes continue to expand.
 
Responsibilities
  • Creating benchmark materials for use on surfaces and assets, using Substance Designer.
  • Authoring Substance filters and utilities to add to our Substance toolsets.
  • Look development to inform materials best practices and workflows.
  • Deconstructing concept art, reference imagery, and style guides into efficient material sets and runtime material graphs.
  • Effectively leveraging opportunities for reuse and modularity.
  • Exploring, recommending and implementing new techniques, tools and workflows, that improve quality and efficiency.
  • Establishing and maintaining team best practices.
  • Mentoring junior/intermediate artists.
Portfolio Requirements
  • Examples of material libraries and parametric runtime materials built from the ground up.
  • Broad range of PBR material types, including man-made and organic surfaces, demonstrating a strong sense of natural weathering, age, and wear-and-tear.
  • Examples of filters, tools, and utilities created in Substance Designer.
  • Examples of runtime materials created in Unreal, Unity, or similar, a bonus.

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Community / Marketing Title: Senior Materials / Shader Artist (Sports)

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-02-17 00:53:16.053

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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