Technical Artist - Rigging

Location: Vancouver, British Columbia, Canada

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This position is no longer open.

Requisition Number: 164186

Position Title: Technical Artist 2

External Description:

Technical Artist – Rigging

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

Responsibilities:

  • Reporting to the Rigging Project lead, you will create outstanding rigging projects and assets for AAA game titles.
  • You and your team will design global rigging workflows and systems with the goal of convergence and efficiency, and creating and supervising the development of varying levels of complexity skeletons, control rigs, secondary animation, and skin deformations
  • Develop and maintain animation tools, workflows, and pipelines to improve production efficiency.
  • Implement techniques and process to solve character, animation and deformations challenges as identified by department lead
  • You will help build problem identification processes and develop solutions.
  • Establish and estimate tasks.
  • You and your team will work with game partners, both up and downstream while concurrently aiding in the growth of junior Riggers.
  • Assist production in the maintenance of scheduling software and ensuring milestones are maintained and accomplished.

Qualifications:

  • 5+ years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation.
  • Expert Knowledge of Python, C#, C++ and familiarity with Maya API
  • Background in rigging and skinning complex assets with expert knowledge of animation principles and human anatomy.
  • Experience in standard industry tools including Maya, Houdini, and MotionBuilder.
  • Identify issues and implement solutions.
  • Degree in visual effects or technical subject area.

City:

State:

Community / Marketing Title: Technical Artist - Rigging

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-02-05 06:58:55.15

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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