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Senior Technical Artist

複数の場所: Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA

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Requisition Number: 164183

Position Title: Senior Technical Artist

External Description:

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are seeking a Senior Technical Artist who is eager to join us in our drive to push visual quality to the next level. This role will report to our Studio Art Line Director, based in our studio in Los Angeles, California. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

 

Responsibilities:

As a Senior Technical Artist, your goal is to push the visual quality and performance of our AAA game. This is accomplished by enabling artists achieve their best possible results in the Frostbite Engine. We are looking for expertise in performance monitoring, optimization, and shader creation. You will also be responsible for providing support, problem solving and creating innovative solutions.

  • Work closely with artists and engineers to pinpoint and fix game performance and memory usage issues.
  • Brainstorm, R&D, and help implement multiple project pipelines and toolsets.
  • Diagnose problems related to asset and level creation and support the art and design teams.
  • Lighting systems
  • Shaders
  • Art assets
  • Visual scripting
  • Evaluate and improve game textures for PBR correctness.
  • Build and maintain node-based shaders in Frostbite.
  • Support in content creation when needed.

Qualifications:

  • Solid experience with what it takes to deliver high-quality visuals while following memory and performance targets.
  • Experience profiling performance and memory within game engines.
  • Solid knowledge of current and next-gen art techniques, and fundamental art principles.
  • Solid experience with physically based rendering.
  • Extensive previous game engine experience (Unity, Unreal, Frostbite).
  • Self-motivated, structured, proactive, and detailed oriented.
  • Relentless drive to find solutions

Bonus skills:

  • Knowledge and experience with common scripting languages like Python and C#.
  • Experience writing shaders in HLSL.
  • Experience with procedural content creation software like Houdini and Substance Suite

Benefits:

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes extraordinary people to make world-class games, we offer great compensation packages and a culture that is powered by creativity and individuality.

Next Steps

As part of the application process we might ask you to perform a practical work exercise. Apply online with a combined resume and portfolio.

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Community / Marketing Title: Senior Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 666

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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