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Software Engineer II - Frostbite

Location: Orlando, FL, USA

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This position is no longer open.

Requisition Number: 164134

Position Title: Software Engineer II

External Description:

UI SOFTWARE ENGINEER

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

We currently focus on AI Systems, profiling tools, release systems and we just started to build the UI Systems team. The mission of the UI team is to develop tools, workflows, and runtime features that support the diverse UI needs of game teams throughout the world.

Responsibilities:

The UI domain has unique rendering challenges and requirements that are specific to the problem-space.  This role will require you to design and build cutting-edge features necessary for games to ship scalable, performant, and high-quality UI across multiple platforms and with varying hardware capacities and resolutions.

You will develop the tools, features, and pipelines necessary for game developers to build UI content, including:

  • Create layouts that work on multiple platforms and aspect ratios
  • Animate UI content in response to game state or user actions
  • Manage and processing user input across a variety of input devices
  • Bound and display game data within the UI
  • Gather requirements from game team developers and write technical design specifications for implementing each new feature
  • Build sample content, clear documentation, and training materials for game team UI developers
  • Provide support to game team UI developers by addressing any bugs or issues and coordinating cooperative development of essential features

Qualification:

  • Bachelor’s degree or higher in Computer Science, Engineering or Software Engineering or equivalent
  • Object-oriented programming experience and good understanding of OO design principles
  • C++ programming skills. C# and WPF experience are a plus
  • Experience creating and optimizing UI-related render tech at the engine level in a multithreaded environment
  • Familiarity with UI rendering technologies and techniques such as:
    • MSDF font rendering
    • SVG rasterization
    • Font rendering directly from spline data
    • Effective glyph cache manipulation
    • Efficient Texture Aliasing
    • Efficient Hierarchical Masking for UI components
    • Custom shader implementations including “uber” shaders, vertex/pixel shaders, and compute shaders for optimizations
    • Knowledge of batching optimizations and state-change reduction methodologies for UI
    • Efficient UI <-> World rendering integrations (efficient “blur effect” behind UI elements, in-world UI, etc)
    • CPU-offloading to the GPU for UI elements (GPU skinning, tinting, clipping and culling)
    • Knowledge of merge planes, color spaces, alpha blending issues (e.g. premultiply-alpha) a plus
  • Knowledge of Agile/Scrum processes

City:

State:

Community / Marketing Title: Software Engineer II - Frostbite

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 47

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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